FOUNDER / CEO
Matthew A. Simmons
Matthew started Arvus as a 12 year old boy in 1983. A self-taught multidisciplinary engineer and entrepreneur he has also co-founded two other companies; Nyriad disruptive solution for fast & resilient data storage and Stargena a nuclear energy company producing solid-state fuel cells for deep space applications. An advisor to companies across audio, health, energy and software yet Matthew's passion for music and sound reproduction is as strong now as it was when he was a teenager. |
ADVISORY BOARD
The below team works collectively being actively involved in Arvus on a monthly basis giving critical market & technical insight, sharing knowledge and strategic advice.
Christophe Chabanne
Christophe led the conception, development, and commercialization of Dolby Atmos and worked directly with Arvus on the requirements of the testing speakers we built for them. Ever passionate about exploring 'next', in his 20+ years at Dolby he has had various roles from leading teams for both next-generation-audio in Cinema and Consumer applications covering technology research, experimental mixes, engagement with content creators, business models and IP landscaping. Now as a senior manager at Dolby’s CTO Office, he works on industry engagements while supporting standardization of advanced sound systems at the International Telecommunication Union. |
Angus Davidson
Angus is the designer and owner of Red Road Immersive, Australia’s first Certified Dolby Atmos Music Studio. A 45 year career in audio has included roles in engineering, production, composition, studio-design, and ultimately led to the construction of Red Road Immersive in 2020, a studio which has already racked up credits including Rufus Du Sol, Vance Joy and Jungle Giants to name a few. |
Glenn Dickins
Glenn has inventive contributions to Dolby Headphone, Dolby Atmos, Dolby Volume and Dolby vision and was the driving instigator for Dolby Voice and Dolby Orchestrated Play and Listen (smart speakers) and more recently a role as Platform Architect at Audinate. Glenn holds six degrees across engineering, physics, computer science, perceptual psychology, management and information theory, ~150 patent families related to spatial audio, video coding and communications and is a Honorary Professor at ANU. |
Gary Housley
Gary, PhD, holds the Chair of Physiology and is director of the Translational Neuroscience Facility, School of Medical Sciences, UNSW Australia. His research program is broadly within molecular, cellular and systems physiology in the nervous system, particularly around neuroprotection in the CNS and auditory system. Gary has contributed prominently to understanding how hearing adapts to noise & ageing and is the Leader for development of UNSW Sydney patented technology for delivery of DNA and RNA therapeutics, BaDGE® (Bionic array Directed Gene Electrotransfer). |
Charlie "Tigger" Kindel
Charlie “Tigger” is a technology executive with decades of success creating disruptive products customers love. He has founded and run several successful (and failed) startups, built products used by millions of consumers at both Microsoft and Amazon (e.g. Windows Media Center and Amazon Alexa), and has repeatedly scaled and run organizations that deliver outsized results. |
Brian Long
With over 20 years in professional audio Brian has a diverse and extensive knowledge of the design and implementation of sound reinforcement and playback systems infrastructure for all types of scenarios ranging from simple single speaker events to massive show spectaculars, multi-channel playback facility based systems, and remote collaboration. Brian holds a Master of Fine Arts degree from the University of Southern California School of Cinematic Arts. Currently he is working in post production audio in Northern California. |
Brian Lucey
A multi-instrumentalist committed to the best sound quality, Brian has mastered nine Grammy award winning records as well as numerous Billboard, iTunes and Amazon Music #1s. His Los Angeles based Magic Garden Mastering studio uses fifty Class A discrete analog equalizers for Spatial Audio/Atmos mastering, in conjunction with a bespoke stereo mastering system. |
Jasper van Eif
Jasper led the product design specifications and product requirements of the H2-4D. Based in the Netherlands, an inquisitive gearhead and co-founder with a passion for technology and media. Jasper and his team consults, advises and implements small and large scale AV & IT solutions at his company Maartens Sound & Vision where they provide solutions for sound and image producing companies such as NEP, Disney, Netflix, VSI, Iyuno and Guerilla Games to name a few. |
Garry Taylor
Garry is a games industry veteran, having worked in game audio development for 25 years. In 2001 he joined PlayStation as a sound designer. He is currently Technical Audio Director at Sony Interactive Entertainment Europe and in that time has made significant contributions in a wide variety of areas including 3D Audio, loudness standardization and game audio mastering. He joined the games industry after a 10 year career as a musician and recording engineer. |
Ross Weiner
Ross is the Chief Infrastructure Office and General Counsel at CODE Advisors. Ross has also had senior roles at Qatalyst Partners, Silver Lake Credit Fund, Credit Suisse and Explorer Acquisitions. Ross received a B.A. from the University of Virginia and a J.D. from the University of Virginia School of Law. Ross brings critical financial insight, strategic experience and legal discipline to Arvus. |